Boss…. Fight?

Latest feature I added is more of a complete development depending on which way you look at it. I commited a prototype version then an updated version with exit methods, so it could depend. Anyhow, here I worked on a boss level where

  • Red placeholder boxes (it’s a feature!) are placed randomly on the screen within a range and kill the player, so the player has to dodge these.
  • To actually exit the level, the player must collect “shards” that damage the boss;
  • The player may only exit when the boss is defeated.

Refer to this blog and this blog.

boss fight schematic